The main object of the game is to make your way to your neighbour's basement and it's harder than it sounds. Hello Neighbor is a first-person tactical puzzler with unpredictable plot since it utilizes AI to fight you as a player.
There's a lot of diverted opinions coming from the players of alpha releases whether this game is actually scary or not. While some call it one of the most terrifying, nerve wrecking, intense games other are rather disappointing, since there are no good jump-scares and the ending is also a little bit disappointing as well.
It's the game where our job is to get into the blue house, our neighbor's house, and figure out his secret. His secret is hidden behind the door which has a board on it and also has a padlock, and a key code area.
What makes this game unique is that as we try to get into there, and there's a good chance that we're gonna fail, but if we fail, we get punished for it and the game gets even harder, because the game "learns" how to beat us! Yes, this game is a self study artificial intelligent horror. Can you imagine that?
The game may be freely downloaded from this location here at http://www.helloneighborgame.com/ which is the official game website. You may play pre alpha release and alpha 1 for free, since the game is still in development phase. If you still decide to pay for it, which is about 30 bucks, you get to download even more alpha releases, 3 and 4 I believe. The developer has promised that we will see a whole game until the summer of 2017.
Once more, the key points of the game are
- Stealth Horror
- Procedural AI
- Pixar-style visuals
- Extremely tense gameplay
, but I think that the most important part is 'procedural ai'. You see, the more you play any game, you get better, so at some point you are able to finish it and after a while, the game gets easy, or in other words boring. But here, the game collects all your tries, the movies, the strategy, and it learns your style, so it can effectively fight back. Therefore, as you get better with time, the game also gets better so you may say that it's a fair fight and it won't get boring that easily. It's a really smart and interesting approach and that's why this game is condemned to success, amo. what do you say?